Utah Constitutional Militia  

•  Training:  CORE TRAINING

Utah Constitutional Militia Training Outline

FROM: Sgt. Maj. Dan Kidder – Director of TRADOC (Training and Doctrine Command)
DATE: 14 JUL 2020

Tiers of Readiness:

In order to efficiently streamline training and allow training of various individuals at their own pace, it is incumbent to have training and gear lists for various levels of competency. The following tier list is a general competency for all members to attain at their own pace with provided training sessions and with outside training resources at the member’s own expense. It is also necessary that certain individuals have the means to test out of various trainings as they may already have these competencies from their vocations. These individuals may be tapped as trainers to provide their proficiency to other members as they are identified.

Once a tier of readiness is accomplished, this will help command to assign individuals to areas where they can best be of service to the mission. All members should create a record of training, completion of competency fulfillment, and any other records to support their training and readiness (jacket), including fitness reports from their commanders.

Gear lists are minimum requirements needed to meet training and combat readiness for each tier. They do not include or preclude personal comfort items or necessary items such as medications, hygiene, and entertainment/recreation.


TIER 6: Recruit – Suitable for attending training and skill building and focused on personal development and administrative and recruitment activities. Not suitable for deployment.

    1. Limited skills or training. Has not yet attained Tier 5 status.
    2. Oath and membership.

TIER 5: Generalist – Suitable for general non-deployment roles, administrative, communications, manual labor, recruitment, and emergency response to community disasters. Must always be supervised by Tier 3 or higher.

    1. Training:

      1. Demonstrate basic command structure and chain of command (UCM 1-205-1 Test)
      2. Demonstrate basic understanding of rules of engagement (UCM 1-205-2 Test)
      3. Demonstrate understanding of uniform, code of conduct, and mission of UCM (UCM 1-205-3 Test)
      4. Basic First Aid (Red Cross or similar will suffice) UCM 1-205-4
      5. CPR/AED – UCM 1-205-5
      6. Basic Firearms Familiarity (CFP, NRA Basic Pistol or Rifle, hunter safety, or other certification) – UCM 1-205-6
      7. Basic Communications (FCC certification Amateur Radio Operator will suffice for all tiers) – UCM 1-205-7
    2. Gear:

      1. Possess rifle in 5.56/.223 caliber with two-point sling.
      2. Possess 220 rounds of 5.56/.223 caliber ammunition.
      3. Possess seven (7) 30-round AR-15 magazines and one (1) 10-round AR-15 magazine.
      4. Possess 9mm handgun
      5. Possess 34 rounds of 9mm ammunition
      6. Possess a minimum of two (2) 17-round 9mm magazines for handgun.
      7. Possess holster and belt for handgun (must meet basic safety inspection)
      8. Possess Khaki pants, olive drab buttoned shirt, olive drab T-shirt.
      9. Possess combat appropriate footwear.
    1. Physical:

      1. Execute 5 push-ups.
      2. Execute 3 pull-ups.
      3. Walk one mile with gear in 30 minutes.

TIER 4: Patriot – Suitable for mission support, logistics, general labor, communications, guard duty, evacuations, and motor transport. Must always be supervised by Tier 3 or higher.

    1. Training:

      1. Basic Life Support (Red Cross BLS Certification will suffice) UCM – 1-204-1
      2. Marksman Qualification Rifle – UCM 1-204-2
      3. Identify Friend Foe /IFF – UCM 1-204-3
      4. Perimeter and Operational Security – UCM 1-204-4
      5. Basic Land Navigation – UCM 1-204-5
      6. Self-sustainment in the field – UCM 1-204-6

    1. Gear:

      1. Battle Belt
      2. IFAK
      3. Tourniquet
      4. Load bearing vest or plate carrier
      5. Gloves
      6. Six (6) AR-15 MOLLE/PALS magazine pouches
      7. Baseplate Compass and 1:24,000 Topographic Map of AO
      8. Ranger beads
      9. Chemlight IFF marker and Chemlights (green)
      10. Handheld Flashlight
      11. Headlamp
      12. One (1) roll of yellow duct tape
      13. One (1) roll of orange duct tape
      14. 3-day pack
      15. Sleeping bag
      16. Meals/MREs, snacks for three (3) days
      17. 2-liter water bladder
      18. Multicam trousers and shirt (long sleeve)
      19. Fixed-blade knife with a blade length of 3-5-inches
      20. Rite-in-the-Rain pocket notebook and mechanical pencil

    1. Physical:

      1. Walk 1.5 miles with full kit in 45 minutes
      2. Execute 6 Pull-ups
      3. Execute 10 push-ups

TIER 3: Minuteman – Suitable for basic field deployment, emergency response, communications, recruitment, administrative, manual labor, watch duty, perimeter security details, and NCO command.

    1. Training:

      1. Team Development – UCM 1-203-1
      2. Team Maneuvers/Riot Control – UCM1-203-2
      3. Advanced Life Saving (Red Cross ALS or EMT will suffice) – UCM1-203-3
      4. Combat Communications – UCM 1-203-4
      5. Medical Evacuation/9-line – UCM 1-203-5
      6. Noxious gas and chemical irritant mitigation – UCM 1-203-6
      7. Field weapon maintenance – UCM 1-203-7
    1. Gear:

      1. FRS/GMRS radio and spare battery(ies)
      2. Level III(A) or higher armor plates (2)
      3. MICH/ACH/FAST/ECH non-ballistic bump helmet
      4. In Ear or over ear radio receiver
      5. Reinforced nylon webbing belt with rappel ring
      6. Large steel carabiner
      7. Trauma Kit
      8. Sewn nylon runner
      9. Mini chemlights
      10. Expandable Baton
      11. Two (2) flex cuffs or large zip-ties
      12. Pepper spray canister
      13. Johnson’s Baby Shampoo
      14. Mylanta Antacid
      15. AR-15 Field cleaning kit
      16. Goggles
      17. Watch with second hand or digital second countdown
    1. Physical:

      1. Run/walk/jog 2 miles with full kit in 45 minutes
      2. Fireman’s carry 200 pounds 50 yards
      3. Two-man drag 200 pounds 50 yards
      4. 25 sit-ups (10 minutes)
      5. Ability to squat lift 50 pounds

TIER 2: Specialist – Suitable for command, general activity deployment, combat operations, leading missions, squad leadership, mission planning, Medic, and coordinating with police and military command.

    1. Training:

      1. Military Command Structure – UCM 1-202-1
      2. Rifle Expert Qualification – UCM 1-202-2
      3. Pistol Marksman Qualification – UCM 1-202-3
      4. TCCC combat trauma training (Paramedic is suitable with specialized training) – UCM 1-202-4 or 1-202-5 (Paramedic module)
      5. Basic unarmed combatives/LINE – UCM 1-202-6
      6. CQB/ECQB operations and tactics – UCM 1-202-7
      7. Overwatch/Designated Marksman (Option) – UCM 1-202-8
      8. Non-Lethal tools and weapons – UCM 1-202-9
    1. Gear:

      1. 1,220 rounds of .223/5.56 ammunition
      2. 551 rounds of 9mm ammunition
      3. Level III(a) MICH/ACH/FAST/ECH ballistic rated helmet.
      4. Three (3) 17-round 9mm magazines and pouches
      5. 10x42 binoculars (20-60x85 spotting scope and 1,800-yard rangefinder (for Designated Marksman)
      6. Bolt action rifle (26 caliber minimum) and 24x Scope (for Designated Marksman)
      7. 100 rounds of rifle ammunition (for Designated Marksman)
      8. Field Medical Kit including IV fluids (for medics)
      9. Black Beret with UCM Patch (for military/LEO liaison)
      10. HAM Base Station (100W/50W/12.5W) 100 Watt solar panel, power supply (for Comms Specialist)
    1. Physical:

      1. Run 5 miles with full kit in two hours
      2. 15 Push-ups (5 minutes)
      3. Ability to complete LINE training
      4. 10 pull-ups (5 minutes)
      5. Belly crawl 100 yards in full kit

TIER 1: Operator – (selection level only.) Suitable for special operations, QRF, Intelligence Gathering, Observation, Infil/Exfil preparation, rescue.

    1. Training:

      1. SERE – UCM 1-201-1
      2. Combat Intelligence – UCM 1-201-2
      3. Rappel Master – UCM 1-201-3
      4. Pistol Expert Qualification – UCM 1-201-4
      5. Advanced Hand to Hand Combatives – UCM 1-201-5
      6. Reconnaissance – UCM 1-201-6
      7. Small Unit Tactics – UCM 1-201-7
      8. Aerial Surveillance – UCM 1-201-8
      9. Ambush/CounterAmbush – UCM 1-201-9
      10. Unconventional Warfare – UCM 1-201-10
    1. Gear:

      1. Harness
      2. Rappel Device
      3. Ascender
      4. Civilian Clothing Suitable to Environment
      5. Large Assault Pack
      6. Drone
      7. Smart Phone
      8. Gas Mask
      9. Ham Radio
      10. In Ear Radio Receiver
    1. Physical:

      1. Run five (5) miles with full kit in 1 hour
      2. March 15 miles in full kit in 8 hours
      3. 25 push-ups (5 min)
      4. 35 sit-ups (10 min)
      5. 15 pull-ups (5 min)
      6. Carry 200 lbs 100 yards (5 min)
      7. Rappel with 100 lbs and lock off
      8. Ascend 100 ft rope with 100 lb load
      9. Hold breath underwater for 2 minutes
      10. Swim 100m in 3 minutes
      11. Raise 25 lbs from depth of 10 feet underwater
      12. Run 300m in 2 minutes

NOTE: All tiers are progressive and each proceeding tier must be attained and maintained to proceed to the following tier. All members must pledge to maintain combat readiness and gear requirements to their tier to remain at their current tier. Periodic physical tests may be administered to remain at current tier.


TCCC Training Module UCM 1-202-4

TASK: Perform combat medical treatment of a casualty using the TCCC concept. Properly identify and use Compression Bandage, Tourniquet, Litter/Drag Transport. Identify Heat Casualty Symptoms and Treatment. Identify Treatment for Gunshot Wounds.

CONDITIONS: Given a casualty with a set of symptoms and/or multiple injuries, perform steps to stabilize the patient, prepare for moving patient to extraction site, and give 9-Line MEDEVAC


  1. Properly identify symptoms of and treatment for Heat Injuries
  2. Properly Apply tourniquet and Compression Bandage
  3. Properly Splint a broken bone
    1. Identify materials you can use for a splint
  4. Properly move a patient to an extraction point
  5. Give 9-Line MEDEVAC


Informational Instruction Outline

  1. Properly identify symptoms of and treatment for Heat Injuries
    1. Heat cramps
      1. Symptoms
        1. Painful cramps, especially in the legs, Flushed, moist skin.
      2. Treatment
        1. Move to shady cool place and rest. Do not continue to participate in any activity.
        2. Remove excess clothing, Place cool cloths on skin; fan skin. Give cool sports drinks containing salt and sugar, Stretch cramped muscles slowly and gently.
    2. Heat exhaustion
      1. Symptoms
        1. Muscle cramps, Pale, moist skin, usually a fever over 100.4° F (or 34° C)
        2. Nausea, Vomiting, Diarrhea, Headache, Fatigue, Weakness, Anxiety, Faint feeling
      2. Treatment
        1. Move to shady cool place and rest, Remove excess clothing
        2. Place cool cloths on skin; fan skin, Give cool sports drinks containing salt and sugar
        3. If no improvement or unable to take fluids call for medevac, IV (intravenous) fluids may be needed.
    3. Heat stroke
      1. Symptoms
        1. Warm, dry skin. High fever, usually over 104° F (or 40° C)
        2. Rapid heart rate, Loss of appetite, Nausea, Vomiting, Headache, Fatigue, Confusion, Agitation, Lethargy, Stupor, Seizures, Coma, Death 
      2. Treatment
        1. Move to shady cool place and rest, Remove excess clothing
        2. Drench skin with cool water; fan skin, Place ice bags on the armpits and groin areas
        3. Offer cool fluids if alert and able to drink. Call in 9-Line MEDEVAC IMMEDIATELY
  1. Properly Apply tourniquet/Compression Bandage to a wound
    1. Place tourniquet around limb between wound and heart, 2 to 4 inches from edge of wound
    2. Do not place directly over wound or fracture or directly on a joint
    3. Properly identify patient as having a tourniquet
      1. Mark casualty's forehead, if possible, with "T" to indicate tourniquet
      2. Write info on CAT tourniquet
    4. Compression Bandage
      1. Place Wadding on wound
      2. Place clean side of compression bandage over wadding.
      3. Wrap ends of bandage around tightly, but not tight to cut off circulation, Tie ends
  1. Properly Splint a closed broken thigh bone of a limb
    1. Items that can be used as a splint
      1. Poles, branches, wood etc…
    2. Check for casualty's pulse below the fracture site. (There is a pulse)
  1. Properly move a patient to an extraction point
    1. Scenario: Closed Broken Thigh Bone, Patient is semi-alert
    2. Litter, Drag or Carry
      1. Based on injuries, use proper transport method?
      2. Perform lifting evenly and safely?
      3. Security?
  1. Give 9-Line MEDEVAC 
    1. MEDEVAC (1 Time)
      1. Line 1: Location of pickup site- 8-digit grid (2 Points)
      2. Line 2: Frequency and call-sign at pickup site (1 Point)
      3. Line 3: Number of patients by precedence- (1 Point)
        1. A-Urgent(surgical) B-Urgent(non-surgical) C-Priority D-Routine E-Convenience
      4. Line 4: Special Equipment required
        1. A-None B-Hoist C-Extraction Equipment D-Ventilation
      5. Line 5: Number of Patients by type:
        1. A-Litter- cannot walk B-Ambulatory- able to self-move
      6. Line 6: Security of Pickup area
        1. N-No enemy P-Possible enemy troops E-Enemy troops in area X-Enemy troops in area (armed escort required)
      7. Line 7: Method of Marking at pickup site
        1. A- Panels B- Pyrotechnical C-Smoke (provide smoke color) D- None E- Other
      8. Line 8: Patient Nationality and Status
        1. A-Militia B-US Civilian C- US Military/LEO D-Non-US Citizen E-Enemy Prisoner
      9. Line 9: Pickup site terrain
        1. Provide terrain of pickup site

UCM 1-200 Last Updated 140720

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